03/10/2012
Morning Session
Today we are learning about UVW Mapping. We began by doing an excersise in the morning which where we were given an item, I was given a small teddy elephant :). I was also given an a3 piece of paper and told to wrap it and then cut out the wrap.
This exercise was to help us understand how a unwrapped map looks and what it is. This actually helped me understand UVW Mapping slighty better as it showed me where the seems on an object should be.
UVW Mapping
UVW Mapping is a technique used within 3ds Max and other 3D
programs such as blender which allows you to texture a whole object. This tool
is an advanced tool. It allows the user to create and apply their own textures
to models as seamlessly as possible.
UVW Mapping unwraps a model from a 3d image to a
flat image e.g. It does this by using the mesh of the model, separating it at
an appropriate seam. The most basic example of this is a box. If a box is split
and flattened, but with the whole thing together, it becomes a map like the one
below.
When it becomes flattened
like this the whole box can be put back together easily. With this map, a user
could then draw over the map and the whole model, creating a flowing texture.
This is the most basic of
unwrapping techniques however; other more complicated models are unwrapped
differently.
Imagine there was a real
life model, for example a mannequin which you wanted to texture, you could
paint the texture on to a piece of paper and then cut up and stick on the parts
you want where they should be on the real model. This is the way in which
mapping is explained on www.waylon-art.com,
and is a good way of explaining how more advanced mesh’s are unwrapped. Below
is an example of a character unwrap below.
Topology
This image
shows the way topology is used. The lines and edges flow around the face in a certain
way to create the overall model.
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