Wednesday 21 November 2012

Modelling Project: Robot Continued

21/11/2012

Today I continued creating my robot. The leg is taking me a long time to finish. I think that I might have to reduce how many polygons I have, but I may do this later.

This is how far I am at the moment

Hair

21/11/2012

Today I learnt how to create basic hair using alpha channels.

I downloaded a black and white hair template first and used this as my opacity and then a coloured hair template for my actual hair colour.




Wednesday 14 November 2012

3DS Max and Mudbox Workflow

14/11/12

This morning we began learning a different workflow and method of modelling, using both 3DS Max and Mudbox in tandem.

I began by creating a low poly model character in 3DS Max and then exporting it into Mudbox and editing the shape and detail of the model in mudbox. Once I got the shape and detail I wanted I exported the model from mudbox back into 3ds max. Here is what happended after using this technique.



















Before and After














Projection Mapping

I also learnt projection mapping. This is when you use an image in mudbox as a stencil and paint over it onto your model. As you can see I tried to create a jeans texture; tried!

 
 
I made my character look better in mud box. I then exported my model into 3ds max. I also exported a normal map, which is bump data. I then applied this to my texture in 3ds max and rendered.
 

Monday 12 November 2012

Modelling Project: Tank

12/11/2012

Today I continued creating my tank model. I have almost finished the model now; atm it still requires the turrets and miniguns.













I have started the minigun model seperately. It is not complete at the moment.

Wednesday 7 November 2012

Uv Unwrap

Week 2
03/10/2012
Afternoon Session

In todays afternoon session we began using the UV Unwrap tool. We were given a model of a milk carton and a texture for it. The UV Unwrap layout was not set for this model so we had to set up a UV map and then use our map to apply the texture on to the model.





























After we unwrapped the milk carton, we then went on to unwrap a face which was more difficult.

To unwrap,I first had to create seams.



 

Alpha Channels

07/11/2012

This morning we began using alpha channels. I created a quick alpha channel in photoshop.











I found a grass texture and a dirt texture from the internet, and merged the two with my alpha using blend map to create this texture.


 To create the bump and lumps I added a displace to the plane.



Monday 5 November 2012

Terrain and scenery

05/11/2012

Today I created a basic sene with a terrain. To creat thhe terrian I used Mudbox and then exported the terrain into 3ds max. I then created and added my objects using 3ds max.





























I used the layer function to organise my objects within my scene, putting certain objects together in layers e.g. the trees.