Monday 3 December 2012

Modelling Project: Character Model

03/12/2012

I attempted to carry on with my character model and add detail to the face in order to make it look close to reality; however when attempting this, I realised that the topology of the face was not good and caused problems to me creating and adding key details to the face, especialy the eyes, nose and jaw. I attempted to to delete some poly's, but ended up creating triangles, so I decided that it would be far more beneficial to start the face model again, using a blueprint.


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