21/11/2012
Today I continued creating my robot. The leg is taking me a long time to finish. I think that I might have to reduce how many polygons I have, but I may do this later.
This is how far I am at the moment
Wednesday, 21 November 2012
Hair
21/11/2012
Today I learnt how to create basic hair using alpha channels.
I downloaded a black and white hair template first and used this as my opacity and then a coloured hair template for my actual hair colour.
Today I learnt how to create basic hair using alpha channels.
I downloaded a black and white hair template first and used this as my opacity and then a coloured hair template for my actual hair colour.
Wednesday, 14 November 2012
3DS Max and Mudbox Workflow
14/11/12
This morning we began learning a different workflow and method of modelling, using both 3DS Max and Mudbox in tandem.
I began by creating a low poly model character in 3DS Max and then exporting it into Mudbox and editing the shape and detail of the model in mudbox. Once I got the shape and detail I wanted I exported the model from mudbox back into 3ds max. Here is what happended after using this technique.
Before and After
This morning we began learning a different workflow and method of modelling, using both 3DS Max and Mudbox in tandem.
I began by creating a low poly model character in 3DS Max and then exporting it into Mudbox and editing the shape and detail of the model in mudbox. Once I got the shape and detail I wanted I exported the model from mudbox back into 3ds max. Here is what happended after using this technique.
Before and After
Projection Mapping
I also learnt projection mapping. This is when you use an image in mudbox as a stencil and paint over it onto your model. As you can see I tried to create a jeans texture; tried!
I made my character look better in mud box. I then exported my model into 3ds max. I also exported a normal map, which is bump data. I then applied this to my texture in 3ds max and rendered.
Monday, 12 November 2012
Modelling Project: Tank
12/11/2012
Today I continued creating my tank model. I have almost finished the model now; atm it still requires the turrets and miniguns.
I have started the minigun model seperately. It is not complete at the moment.
Today I continued creating my tank model. I have almost finished the model now; atm it still requires the turrets and miniguns.
I have started the minigun model seperately. It is not complete at the moment.
Wednesday, 7 November 2012
Uv Unwrap
Week 2
03/10/2012
Afternoon Session
In todays afternoon session we began using the UV Unwrap tool. We were given a model of a milk carton and a texture for it. The UV Unwrap layout was not set for this model so we had to set up a UV map and then use our map to apply the texture on to the model.
After we unwrapped the milk carton, we then went on to unwrap a face which was more difficult.
To unwrap,I first had to create seams.
03/10/2012
Afternoon Session
In todays afternoon session we began using the UV Unwrap tool. We were given a model of a milk carton and a texture for it. The UV Unwrap layout was not set for this model so we had to set up a UV map and then use our map to apply the texture on to the model.
After we unwrapped the milk carton, we then went on to unwrap a face which was more difficult.
To unwrap,I first had to create seams.
Alpha Channels
07/11/2012
This morning we began using alpha channels. I created a quick alpha channel in photoshop.
I found a grass texture and a dirt texture from the internet, and merged the two with my alpha using blend map to create this texture.
To create the bump and lumps I added a displace to the plane.
This morning we began using alpha channels. I created a quick alpha channel in photoshop.
I found a grass texture and a dirt texture from the internet, and merged the two with my alpha using blend map to create this texture.
To create the bump and lumps I added a displace to the plane.
Monday, 5 November 2012
Terrain and scenery
05/11/2012
Today I created a basic sene with a terrain. To creat thhe terrian I used Mudbox and then exported the terrain into 3ds max. I then created and added my objects using 3ds max.
I used the layer function to organise my objects within my scene, putting certain objects together in layers e.g. the trees.
Today I created a basic sene with a terrain. To creat thhe terrian I used Mudbox and then exported the terrain into 3ds max. I then created and added my objects using 3ds max.
I used the layer function to organise my objects within my scene, putting certain objects together in layers e.g. the trees.
Subscribe to:
Posts (Atom)